Sunday, January 25, 2015

Are you feeling lucky, punk?


Hello, World!  As promised I have the second part of my protocol outlined below.  This review game is based on the one presented last week, Card Sharks. I use this version in bigger groups, usually 16 or more, though this game plays well for classes of 12 students and larger.

Title: Higher / Lower

Quick Summary: Students will review various skills and practice probability.

Materials needed: A 20-sided die

Prep: Review questions for the class

Procedure: 
see: Card sharks - The procedure is identical :)

How to "Play the Board"

Initially you need to set up a row for each group:

We will have 5 groups in this game

We talk about the die and that it has the numbers ranging from one to 20 on it.  My class is very used to this die by now, but the initial time you play every single student that hasn't seen one of these will want to play with it... And the students that are familiar with it will instantly ask you if you are a gamer.

yes... yes I am.

From there groups that earned the right to play the board get to choose if the next roll of the die will be higher or lower than a 10.  I then write in an arrow to confirm their choice.  I generally give them a few seconds to collaborate, so they all have to call the same answer.

I forgot to take that photo - so here is one with ms paint arrows instead :)

Groups that are correct get to play on; groups that are wrong lose all of their progress.  There are a few differences between this and the card version:


  • I don't allow them to change their number after they freeze - I have found that this takes too much time away from the academic time in larger groups. 
  • Each group plays the same roll (rather than having their own row of cards).  This means there could be different base numbers for each group.
Play continues with groups reviewing concepts, predicting higher or lower, debating the next, and freezing when they feel they should stop.


After a while the board starts filling up nicely:

In this game, group one was doing well, but went for it all and missed!

When the game continues from this point, Group 4 would be guessing higher or lower than a 9, while groups 3 and 5 would be predicting from a base of 13, group two would have a base of 2 and group 1 would start with their 10.   I put the arrows on their next space, then roll.

Remember: not every group is guaranteed a play each turn!

The groups get very into this game and start talking strategy early.  They keep each other accountable for doing the review work since they do not know which member of the group will be "randomly" checked during that phase.

I love this game because of it's versatility.  You can play it in any subject for any topic.  I've used it for science, math, and language.  Specifically, this lesson involved writing FANBOYS and aaawwubbis sentences using correct punctuation.  I'd love to hear how things go in your room when you try it out!  Comment below!


No comments:

Post a Comment