Showing posts with label name game. Show all posts
Showing posts with label name game. Show all posts

Sunday, August 27, 2017

Name Webs

The beginning of a school year is amazing! I love getting to know all of my students. as well as let them get to know each other.  It really sets the whole class up for a great year.  This foundation of community building - learning names, strengths, weaknesses, and just laughing - builds the classroom management needed for the rest of the school year.

One of my all time favorite things to do with students are circle games.  Circles allow everyone to see everyone else.  It allows everyone to participate.  It gives an aura of fun, not competition.  It also gives some control to what can be more chaotic activities.

I play this circle game on the first day of classes.  When possible, I get my room in the circle before students arrive.  If that isn't possible, we go over protocols and expectations for moving furniture.  This includes moving one piece of furniture at a time, always using two hands to move it (I tell them that I know they can move a chair with one hand, but we're going to use two) and remembering physical safety.  I also demonstrate and let a few students go first.

Actual picture of how middle schoolers sit. 

The game is called name web.  Students sit in chairs in a circle and I ask how many names they know.  I have them show me on their hands how many people they can name (but I don't actually have them name students.)  Many students come in knowing a few people, but rarely will they know all members of the class.  I then tell them the goal of this game is to learn at least ONE new name.  You may set a higher goal, but the ultimate goal is one more name.

I then take out a soft round object - sometimes it is a koosh ball, a stress ball, or something of the like.  You need to greet someone in the circle and toss the ball to that person.  There are a few restrictions:

  • You can't toss it to someone that already has had it
  • You can't toss it to the person on your immediate left or right
  • The goal is for your toss to be caught by the other person - it isn't dodge ball!

I encourage students to sit with their hands and palms open if they have not had the ball, and sit with their hands folded or closed if they have. This helps students remember who has and has not had it.

I start by greeting someone by name and waiting for them to greet me back (Good morning, Joe. Good morning, Mr. Taylor.)  I then toss the ball.  They then find someone else, do the greeting, and toss the ball.  If they forget someone's name the expectation is that they ask in a polite way ("I'm sorry, I don't know / forgot your name) - and we model this often.  If a protocol is broken, I calmly review it with them and have them try again.

(not allowed in this game)

Eventually, everyone will get the ball and the last person will finish by greeting me to finish the web.  We then go around again in the same order - whoever you tossed it to is who you give it to again.  We still use the greeting, we still use names, and we still give 'polite' tosses.

After two rounds I ask them to recount how many names they know.  Often their count goes up by one or more names.  I encourage them to continue asking names and that just because you know a name today doesn't mean you'll remember it tomorrow - that's ok.  Just like school you'll learn something, kind of remember it, forget it, then have to get reminded.  It's all part of learning.

I also apply this throughout the year to integrate curriculum.  On the second day after doing names we switch from that to count-bys.  So I'll say two, and toss it.  The next person says four, then six and so on.  After that variation, I'll say we have to count backwards - but in order to count backwards the web has to move backwards!  So instead of tossing it to the person, you will receive it from that person.  This mental juggling helps students be flexible thinkers and adds to the fun of the game.

There are so many variations of this game I couldn't begin to list them here. If you are interested in how else I use this as a base in math, science, and reading classes, comment below!

Saturday, August 15, 2015

Team Building Parts 4 & 5 - Two more games!

First off, thank you for the wonderful feedback, everyone!  I really love getting e-mails, twitter comments, and messages on facebook about how the protocols and ideas I'm presenting are impacting how you approach games,  facilitation, and processing to start the school year.

One quick point I'd like to make based on a couple of comments I've received: I STRONGLY encourage you to use these protocols with your staff, team members, or friends before trying it with students.  First, it makes the struggle more authentic when you have experienced the same frustrations.  Also, it makes it much easier to facilitate and process the activity when you have an idea of what directions the game may head.

And of course, they really are fun to play!

Today I present two more games designed to help build culture during the first few days of school.

Protocol: Me, You, Left, Right

Materials: None

Procedure: Have students stand in a circle with you in the center.  Explain that the person in the center will point to someone and say one of four words: Me, you, left, or right.


  • If the person in the center says "me", the person that is being pointed at has to say the name of the  person in the center.
  • If the person in the center says "you", the person that is being pointed at has to say his/her own name.
  • If the person in the center says "left", the person that is being pointed at has to say the name of the person to his/her left (which is the center person's right).
  • If the person in the center says "right", the person that is being pointed at has to say the name of the person to his/her right (which is the center person's left).
Play continues until someone being pointed at doesn't know a name.  The two people involved introduce each other with a handshake or fist bump, and then the person who didn't know the name switches into the center.  

Variations: 
  • Ten-in-a-row: if the person in the center points to ten different people and they all get names correct, the person in the center gets to choose someone to come into the center.
  • Jail break: if the person in the center can name all (or half or ten) of the people in the circle, he/she gets to choose a new center person.



Protocol: Forced Choice

Materials: A list of this-or-that choices

Procedure: Gather students into the center of the room.  Explain that you will list two options.  You have to choose the one that describes them the best - not their 'favorite' but which one describes the best.

Read off one of the this-or-that choices (for example "river or lake"), pointing to one side of the classroom for each choice (river go left, lake go right)

When students make their choice, have them find one or two people to explain why that word describes them better.

Circulate during this discussion time to facilitate more conversation and learn about your students!

I often ask students to explain why they chose what they did.  Depending on the group I may even have students introduce each other and say their explanation: "This is David and he chose river because he is always moving."

After a few minutes, have everyone return to the center and complete another choice.  I'll often remind them to think about how the choice describes them - not to pick their favorite of the two.

Here is a list of potential this-or-that choices.  I love using the more abstract options as the game progresses to see how deep of thinkers I might have in my class.

"Are you more like (a):"
  • crocodile or frog
  • noon or midnight
  • trumpet or violin
  • Phineas or Ferb
  • tent or castle
  • hammock or water bed
  • taco or burrito 


I hope to hear how some of these activities worked in your class.  Have an amazing first week back to those that are starting up soon!  I start up with students on Wednesday and definitely plan on using some of these to build the culture of the room!



Sunday, August 9, 2015

Team building part 3: Processing the Experience

This is part three of my back to school ice breaker blog.  If you haven't seen parts one or two yet you can find them here (part one) and here (part two).

This blog will discuss processing.  Processing the activity is just as (some would argue more important) than the experience itself.  One thing I've learned is that trying to keep what I want to say in some blog-sized fashion isn't easy for me!  I love this topic and could probably go on for ages!  It allows both you as a facilitator to see and students as learners to explain what they got out of the activity.  It is important that the activity and the processing have similar goals.

I will use the  Helium Hoop activity from my last blog as an example.  It is a very difficult activity to facilitate because success will not come easy.  Students will struggle and there will be discord.  As the facilitator, your job is to create an environment in which people feel empowered and welcome. This leads to some internal struggles when leading this activity.

(learning is the treasure!)

As teachers our natural instinct is to step in and 'help'; unfortunately 'help' generally means solving problems for the students - pointing out errors and offering solutions that have worked for us in the past. We become the leader.

This, however, takes power away from the students.  It tells them that the teacher will 'bail them out' at the first sign of trouble.  As difficult as it is for you as a teacher, the struggle that students are experiencing is important.  It sets up a great lesson for them later: this class will be difficult at times, but you can persevere through it!

Helping them out and allowing them to have a quick success has other issues as well.

Here are the conditions that were set out for the helium hoop activity:
  • All people need to touch the hoop at all times
  • You can not 'grip' the hoop
  • The hoop can't just drop to the floor
Those seem straight forward enough, but after ten minutes of failure, many teachers tend to get into solution mode.  Since schools these days are 'final objective' or 'product' driven, those conditions may get blurred a bit.  Sally 'accidentally' grabbed it with her finger and Lauren really didn't touch it at all? Close enough - the rest of the group seems ok (or didn't notice.)  Besides, the hoop is down and we can celebrate success.

Let's think about the internal processing that is happening in this group.  Sally now 'knows' that the rules are just general and may not apply to her.  Lauren has learned that in group activities she can blend into the background and not have to worry about it.  Other students may have seen Sally 'cheat' and are wondering why the teacher didn't say anything to her.  Most students wouldn't say these thoughts out loud in a new setting (the forming stage), but this is what you have indirectly taught them.

These first activities are the foundation for culture in your room.  How your run them and process them determines your initial success with building your culture.  The art of being a strong facilitator is similar to being a great teacher - knowing where your students are and challenging them to reach that next level.



Here are my 5 keys to successful processing:

1) Don't assume their learning - participants may have gotten different things out of the experience.  Some may realize that they enjoyed a leadership role, others may find that they liked not being in charge.  Some may learn that it was ok to trust and listen to a student they never really liked before.  Still others may have just loved the activity itself.  These are all good outcomes! They're learning - don't take their learning away!

2) USE NAMES and model how to use names.  You can't build a classroom culture if students are point and saying 'umm, him.'  If you don't know a student's name, model how to ask.  If students don't know each other's names, make sure they introduce themselves.  If you are using activities and they aren't using names, you're doing it wrong!

3) Don't judge effort.  Phrases like "if you try harder...", "most people seem to care", or "stop ruining it for everyone" assume students want to fail.  Even if a student is acting in a way that is showing she  doesn't care, at some deeper level she is dealing with the current situation as best she can.  This is a great chance to get to know the student and find out what is bothering her (or him!)

4) Acknowledge difficulty.  It's ok to say "this activity is difficult."  That is a great lead into processing the activity later ("do you think there will be other activities this school year that will frustrate you?")  People's behavior adapt to match their current beliefs about what it possible. If you hint that something is too difficult without your expertise, that is what they will believe.    If you expand their beliefs, their behavior will expand and reflect the new possibilities.  You present the door, but you have to let them open it up!

5) Observe but don't connect.  Let the students keep the power.  You should make observations that helped the group - Phrases like "I really liked when Tammy called a break because the group was getting frustrated" help students see the importance of a time out, but you shouldn't make leaps such as "The group was successful because Tammy called the break."

With that, here is my third team building activity that I love playing early in the school year:

Protocol: Group Juggle

Materials: a couple of tennis balls, koosh balls, or other small, soft objects.

Procedure:
1) Everyone gets in a circle (sitting or standing works fine). Everyone should put their hands out.
2) You will start the game by saying a student's name and tossing the ball to him/her.
3) That person catches the ball, then says the name of another person in the circle (I tend to say you can't give it to the person to your left or right), and tosses the ball. The tosser then takes his/her hands and put them behind his/her back (this helps keeps track of who has had a turn.)
4) This process continues until everyone has received the ball once.
5) The final recipient says the teacher's name and tosses the ball back to him/her.

Round two:
Explain you are going to do the same thing again, but this time you might add a challenge:

  • no drops (or one drop or three drops, depending on your group) during the cycle
  • time limit of so many seconds 
  • having to say thank you to the tosser after each catch: "Thank you, Evan!"
As the group gets better, you can add even more challenge to the game:

  • add a second ball that begins a few tosses after the first
  • add a second ball that goes backwards while the first one goes forwards
  • have the student say their favorite flavor of ice cream and then ask the next person (by name) what their favorite flavor is.
This is also a fun activity to process.  Students tend to realize that they drop the ball when they aren't focused.  They also realize that they become more focused when someone uses their name and makes eye contact.  When a second ball is introduced (either forwards or backwards) students may talk about how they had to focus on one thing at a time rather than watch both objects at once.

I will be posting two more team building activities during the week.  I'd love to hear some games and activities you have done to help build teamwork and culture in your class as well!