A blog about my wanderings through the world of Middle Level Education
Showing posts with label community. Show all posts
Showing posts with label community. Show all posts
Sunday, October 8, 2017
Gotta Know When To Fold 'em
I had a completely different plan for my blog this week. Originally this was supposed to be a blog on a vocabulary review game that I play in all of my classes. It involves paper plates, teams, and an expectation of 100% participation.
I planned on taking pictures of my students holding up plates, spelling vocabulary words, and talking about how this is one of my favorite review games.
Then 6th grade happened, as it often does.
We had done our first two rounds of the game, which in this case was a review of rules. The first word they had to spell out was "Wonder" (the title of the book we are reading as a class. The second word was October.
I was excited because I was things were going perfectly. My co-teacher was also excited because she is the Language Arts lead and loved that the students were doing this in a science class.
I gave the students the definition of the next key word: The preserved remains of an ancient organism. The groups got the word (fossil), but there was some dissent in one of the groups (I want to hold the L, no you hold the S, I want to hold the L.)
Then two other students started arguing because "you are always trying to boss me around."
Suddenly I had a flash to my first few years of teaching. I saw myself as a teacher that "had to get through the lesson." The one that would have thought "oh my goodness, my lesson is bombing, I have no control over the class, but I have to finish because my lesson plan says so." Then would have finished the lesson despite children crying and yelling.
However, years of experience have taught me what really matters - the community. I stopped the lesson, and had the class return to their chairs.
We then reviewed our agreements, specifically ones on accountable talk. It was a very powerful discussion with students realizing and admitting they lost the purpose of the lesson and the game. They also noticed they lost the values of the community.
We teach our students so much during the course of a year. Each lesson builds upon the previous - and this includes lessons in culture, community, and expectations. Letting little things go leads to bigger things later. I'm glad I have enough confidence to know when to stop the lesson and review cultural expectations.
I'm also glad to have enough experience to know that sometimes six grade just happens... there isn't much I could do to prevent that - but know that when it does, we process, apologize, and move on to more greatness.
Side note, the kids that snapped at each other talked it out and were besties again by lunch... because sometimes 6th grade just happens :)
Sunday, August 27, 2017
Name Webs
The beginning of a school year is amazing! I love getting to know all of my students. as well as let them get to know each other. It really sets the whole class up for a great year. This foundation of community building - learning names, strengths, weaknesses, and just laughing - builds the classroom management needed for the rest of the school year.
One of my all time favorite things to do with students are circle games. Circles allow everyone to see everyone else. It allows everyone to participate. It gives an aura of fun, not competition. It also gives some control to what can be more chaotic activities.
I play this circle game on the first day of classes. When possible, I get my room in the circle before students arrive. If that isn't possible, we go over protocols and expectations for moving furniture. This includes moving one piece of furniture at a time, always using two hands to move it (I tell them that I know they can move a chair with one hand, but we're going to use two) and remembering physical safety. I also demonstrate and let a few students go first.
The game is called name web. Students sit in chairs in a circle and I ask how many names they know. I have them show me on their hands how many people they can name (but I don't actually have them name students.) Many students come in knowing a few people, but rarely will they know all members of the class. I then tell them the goal of this game is to learn at least ONE new name. You may set a higher goal, but the ultimate goal is one more name.
I then take out a soft round object - sometimes it is a koosh ball, a stress ball, or something of the like. You need to greet someone in the circle and toss the ball to that person. There are a few restrictions:
I encourage students to sit with their hands and palms open if they have not had the ball, and sit with their hands folded or closed if they have. This helps students remember who has and has not had it.
I start by greeting someone by name and waiting for them to greet me back (Good morning, Joe. Good morning, Mr. Taylor.) I then toss the ball. They then find someone else, do the greeting, and toss the ball. If they forget someone's name the expectation is that they ask in a polite way ("I'm sorry, I don't know / forgot your name) - and we model this often. If a protocol is broken, I calmly review it with them and have them try again.
Eventually, everyone will get the ball and the last person will finish by greeting me to finish the web. We then go around again in the same order - whoever you tossed it to is who you give it to again. We still use the greeting, we still use names, and we still give 'polite' tosses.
After two rounds I ask them to recount how many names they know. Often their count goes up by one or more names. I encourage them to continue asking names and that just because you know a name today doesn't mean you'll remember it tomorrow - that's ok. Just like school you'll learn something, kind of remember it, forget it, then have to get reminded. It's all part of learning.
I also apply this throughout the year to integrate curriculum. On the second day after doing names we switch from that to count-bys. So I'll say two, and toss it. The next person says four, then six and so on. After that variation, I'll say we have to count backwards - but in order to count backwards the web has to move backwards! So instead of tossing it to the person, you will receive it from that person. This mental juggling helps students be flexible thinkers and adds to the fun of the game.
There are so many variations of this game I couldn't begin to list them here. If you are interested in how else I use this as a base in math, science, and reading classes, comment below!
One of my all time favorite things to do with students are circle games. Circles allow everyone to see everyone else. It allows everyone to participate. It gives an aura of fun, not competition. It also gives some control to what can be more chaotic activities.
I play this circle game on the first day of classes. When possible, I get my room in the circle before students arrive. If that isn't possible, we go over protocols and expectations for moving furniture. This includes moving one piece of furniture at a time, always using two hands to move it (I tell them that I know they can move a chair with one hand, but we're going to use two) and remembering physical safety. I also demonstrate and let a few students go first.
Actual picture of how middle schoolers sit.
The game is called name web. Students sit in chairs in a circle and I ask how many names they know. I have them show me on their hands how many people they can name (but I don't actually have them name students.) Many students come in knowing a few people, but rarely will they know all members of the class. I then tell them the goal of this game is to learn at least ONE new name. You may set a higher goal, but the ultimate goal is one more name.
I then take out a soft round object - sometimes it is a koosh ball, a stress ball, or something of the like. You need to greet someone in the circle and toss the ball to that person. There are a few restrictions:
- You can't toss it to someone that already has had it
- You can't toss it to the person on your immediate left or right
- The goal is for your toss to be caught by the other person - it isn't dodge ball!
I encourage students to sit with their hands and palms open if they have not had the ball, and sit with their hands folded or closed if they have. This helps students remember who has and has not had it.
I start by greeting someone by name and waiting for them to greet me back (Good morning, Joe. Good morning, Mr. Taylor.) I then toss the ball. They then find someone else, do the greeting, and toss the ball. If they forget someone's name the expectation is that they ask in a polite way ("I'm sorry, I don't know / forgot your name) - and we model this often. If a protocol is broken, I calmly review it with them and have them try again.
(not allowed in this game)
After two rounds I ask them to recount how many names they know. Often their count goes up by one or more names. I encourage them to continue asking names and that just because you know a name today doesn't mean you'll remember it tomorrow - that's ok. Just like school you'll learn something, kind of remember it, forget it, then have to get reminded. It's all part of learning.
I also apply this throughout the year to integrate curriculum. On the second day after doing names we switch from that to count-bys. So I'll say two, and toss it. The next person says four, then six and so on. After that variation, I'll say we have to count backwards - but in order to count backwards the web has to move backwards! So instead of tossing it to the person, you will receive it from that person. This mental juggling helps students be flexible thinkers and adds to the fun of the game.
There are so many variations of this game I couldn't begin to list them here. If you are interested in how else I use this as a base in math, science, and reading classes, comment below!
Saturday, August 19, 2017
The Great Big Bag of Feelings.
I love the beginning of a new school year - new faces, new challenges, and a chance to start fresh.
One of my favorite beginning of year activities allows students to express how they feel about math using objects. It gives me a chance to get to know their feelings towards math, and also gives some insight into their ability to create figurative language. I also get a chance to share a bit about myself.
Here is how I introduce this activity.
I have the class in a circle and explain that my daughter used to play with lots of different items. I then pull out this ratty lunchbag. It is, I explain, her lunchbox from when she started pre-school when she turned three. In this bag I have some items she also used to play with when she was about three years old. I shake the bag and ask, "What are some things you think might be in here?"
legit - it is her lunch bag from preschool!
I get guesses from dolls and ponies to legos to crayons... It's a nice variety. I then dump the contents in the center of the circle.
Students always are amazed at the variety of things in the bag. They also then ask about how old she is now, if I have other children, and suddenly we are connecting on a personal level. They bring up connections with the objects (I had a Mr. Potato Head! Does that Silly Putty thing really have putty in it? (it does) awww, that's a cute Littlest Pet Shop!)
The great bag of everything
After I give them time to observe, I bring it back to math. I tell them people have lots of different feelings about math. Some people love math and some don't enjoy it. All of those feelings are ok - you don't have to love math, and in fact it could be your least favorite thing.
I then ask them to look at the objects and find one that you think of when you think of math - how you feel about math, what you think of math, what math means to you...
Students get some think time, get a thumbs up ready, and choose a student to start. That student then picks the direction the circle will travel. I explain that everyone will share, but I also give students the opportunity to pass if they aren't ready on their turn. When a student goes, they take the object from the center, return to their chair and explain why they chose it. Here are some quotes from my 6th grade class this week:
- "For me math is like a weight - when I get a math problem it feels like a weight is being put on me."
- "Math is like the Rubic's cube piece. I always get jumbled up and think there is no way to solve the problem."
- "Math is like the multi-colored pen. There are lots of ways to solve it like there are lots of colors."
- "For me it is like the battery because I need lots of energy and when I get something right it recharges me, but if I get it wrong I feel like a dead battery."
I have found the key to this lesson, like so many others, is not in the activity itself but the culture setting and story telling before hand. This is a great 2nd day of school activity after students have gotten to know each other and me a bit. Just as important is the lead up. Building that curiosity about the bag, having students talk about the objects, and making those personal connections makes it easier for them to share later in the activity. It isn't enough just to get the students in a circle and dump a bag in front of them - they need the whole experience!
I've also accepted this challenge put forth by @Aaron_Hogan. So far I've learned I have students that
I've also accepted this challenge put forth by @Aaron_Hogan. So far I've learned I have students that
- Play soccer, swim, and dive.
- Make their own mermaid tails that are usable in the water.
- Enjoy farming and made a model tractor using donuts.
- Do not like candy or cake!
- Have 11 pets including 3 dogs and 3 cats.
Go learn something amazing about your students!
Monday, September 26, 2016
There is Nothing Worse Than Being John Jacob Jingleheimer Schmidt'ed
Finding the greatest common factor of two monomials... can you think of a more thrilling, exciting, topic in any subject? I mean having a teacher give you 14x3 and 20x2y and finding 2x2. THRILLING, right?
About as thrilling as teaching commas in grammar I'd imagine.
This year I have taken Michael Matera's writings from Explore Like a Pirate to Gamify my classroom. I have used games in my classroom before, but this is the first time I'm fully integrating gaming into the classroom.
During the week we have been working on factoring monomials. Students did this in small groups, individually, and in whole group games. They included playing Clue, higher/lower, and hot seat.
It culminated with a game of Magic Card. Here is how we played:
All 52 cards of one deck were laid out on a table:
From there I explained the rules:
I would post a problem and give 30 seconds to work it. After 30 seconds I will use the random name generator (found here) to pick a name. A new name would be picked every 10 seconds until a correct answer is given.
If you have a correct answer, you can go to the table and pick any playing card.
The more questions you get correct, the more playing cards your team will have at the end of the game.
Once the game is over, I will draw a card from a second deck. That is the magic card.
Here is the scoring for this game:
So that means if the winning card is the 3 of clubs, you get 2 points for each black card in your deck, 4 points for each club, 10 points for each '3', and 25 points if you have the 3 of clubs. I gave them a moment to calculate how many points the winning card is worth. At first they said 25 points, then a few realized the winning card would match the color, suit and value as well, so the winning card is actually worth 41 points.
As part of my gamification, students also have game cards available. These are kept in their binder in a plastic card holder. If you are curious, I made these cards on the Magic: The Gathering Cardsmith Website. It is an easy site to navigate and saves up to 1000 cards! Here are a few that were used during this game:
John Jacob Jingleheimer Schmit: This card allows you to take a turn when it is someone else's turn. Know the right answer, but were not selected? Play this card! It's your turn now and not theirs!

Twinning: When someone is chosen, you may play this card and get full benefits of being called upon. Have the right answer? You get a playing card! Have the wrong answer? No card and you've used this card's power for the day.
Shield: Use this card when you are targeted. You are protected and are not targeted anymore. Great for countering Twinning and John Jacob.
It was so wonderful watching students collaborate in their teams, hope their name got called, and then strategize when to use cards. One group realized that if a teammate got selected, they should twin their teammate so that they can get double (or triple) cards that round.
I gave multiple bonuses out for good team work, showing good processes, and good sportsmanship. When it was said and done over 2 dozen of the 52 cards had been selected. Later in the year I plan on expanding this part to have them write some probability examples from the game data.
When it was all done, Team Emmy Noether had 9 cards, Johann Kepler had 7 cards, Leonhard Euler had 6 cards, and Brahmagupta had 5 cards (my students are on teams named after mathematicians.) Each team had their own strategies; Emmy went for a good variety of cards while Brahmagupta went for only cards with hearts on them.
Tension built as I was getting ready to reveal the winning card. Of course it didn't happen right away - we had to get our homework copied, get our work in our notebook, and close up a bit...
Then I went to the deck and pulled the 9 of clubs. The girls immediately cheer as they realized they had the winning card and at least 41 points. Brahmagupta's members groaned as they saw they had no clubs and no 9. Zero game points.
Overall this was a crazy loud, fun, and fully engaging way of teaching what is otherwise a rather dull topic. Students were authentically excited to solve for the greatest common factor of monomials. Emmy Noether was also excited because they had fallen to 2nd overall in the team points, but knew today's domination would put them back on top.
Best of all? Students were leaving the classroom saying "Factoring monomials is fun!" Seriously.
About as thrilling as teaching commas in grammar I'd imagine.
This year I have taken Michael Matera's writings from Explore Like a Pirate to Gamify my classroom. I have used games in my classroom before, but this is the first time I'm fully integrating gaming into the classroom.
During the week we have been working on factoring monomials. Students did this in small groups, individually, and in whole group games. They included playing Clue, higher/lower, and hot seat.
It culminated with a game of Magic Card. Here is how we played:
All 52 cards of one deck were laid out on a table:
Didn't take pictures, sorry...
From there I explained the rules:
I would post a problem and give 30 seconds to work it. After 30 seconds I will use the random name generator (found here) to pick a name. A new name would be picked every 10 seconds until a correct answer is given.
If you have a correct answer, you can go to the table and pick any playing card.
The more questions you get correct, the more playing cards your team will have at the end of the game.
Once the game is over, I will draw a card from a second deck. That is the magic card.
Here is the scoring for this game:
Really should have taken some pictures. Sorry.
As part of my gamification, students also have game cards available. These are kept in their binder in a plastic card holder. If you are curious, I made these cards on the Magic: The Gathering Cardsmith Website. It is an easy site to navigate and saves up to 1000 cards! Here are a few that were used during this game:
John Jacob Jingleheimer Schmit: This card allows you to take a turn when it is someone else's turn. Know the right answer, but were not selected? Play this card! It's your turn now and not theirs!

Twinning: When someone is chosen, you may play this card and get full benefits of being called upon. Have the right answer? You get a playing card! Have the wrong answer? No card and you've used this card's power for the day.
Shield: Use this card when you are targeted. You are protected and are not targeted anymore. Great for countering Twinning and John Jacob.
It was so wonderful watching students collaborate in their teams, hope their name got called, and then strategize when to use cards. One group realized that if a teammate got selected, they should twin their teammate so that they can get double (or triple) cards that round.
I gave multiple bonuses out for good team work, showing good processes, and good sportsmanship. When it was said and done over 2 dozen of the 52 cards had been selected. Later in the year I plan on expanding this part to have them write some probability examples from the game data.
When it was all done, Team Emmy Noether had 9 cards, Johann Kepler had 7 cards, Leonhard Euler had 6 cards, and Brahmagupta had 5 cards (my students are on teams named after mathematicians.) Each team had their own strategies; Emmy went for a good variety of cards while Brahmagupta went for only cards with hearts on them.
Tension built as I was getting ready to reveal the winning card. Of course it didn't happen right away - we had to get our homework copied, get our work in our notebook, and close up a bit...
Then I went to the deck and pulled the 9 of clubs. The girls immediately cheer as they realized they had the winning card and at least 41 points. Brahmagupta's members groaned as they saw they had no clubs and no 9. Zero game points.
Overall this was a crazy loud, fun, and fully engaging way of teaching what is otherwise a rather dull topic. Students were authentically excited to solve for the greatest common factor of monomials. Emmy Noether was also excited because they had fallen to 2nd overall in the team points, but knew today's domination would put them back on top.
Best of all? Students were leaving the classroom saying "Factoring monomials is fun!" Seriously.
Saturday, August 15, 2015
Team Building Parts 4 & 5 - Two more games!
First off, thank you for the wonderful feedback, everyone! I really love getting e-mails, twitter comments, and messages on facebook about how the protocols and ideas I'm presenting are impacting how you approach games, facilitation, and processing to start the school year.
One quick point I'd like to make based on a couple of comments I've received: I STRONGLY encourage you to use these protocols with your staff, team members, or friends before trying it with students. First, it makes the struggle more authentic when you have experienced the same frustrations. Also, it makes it much easier to facilitate and process the activity when you have an idea of what directions the game may head.
And of course, they really are fun to play!
Today I present two more games designed to help build culture during the first few days of school.
Protocol: Me, You, Left, Right
Materials: None
Procedure: Have students stand in a circle with you in the center. Explain that the person in the center will point to someone and say one of four words: Me, you, left, or right.
Protocol: Forced Choice
Materials: A list of this-or-that choices
Procedure: Gather students into the center of the room. Explain that you will list two options. You have to choose the one that describes them the best - not their 'favorite' but which one describes the best.
Read off one of the this-or-that choices (for example "river or lake"), pointing to one side of the classroom for each choice (river go left, lake go right)
When students make their choice, have them find one or two people to explain why that word describes them better.
Circulate during this discussion time to facilitate more conversation and learn about your students!
I often ask students to explain why they chose what they did. Depending on the group I may even have students introduce each other and say their explanation: "This is David and he chose river because he is always moving."
After a few minutes, have everyone return to the center and complete another choice. I'll often remind them to think about how the choice describes them - not to pick their favorite of the two.
Here is a list of potential this-or-that choices. I love using the more abstract options as the game progresses to see how deep of thinkers I might have in my class.
"Are you more like (a):"
I hope to hear how some of these activities worked in your class. Have an amazing first week back to those that are starting up soon! I start up with students on Wednesday and definitely plan on using some of these to build the culture of the room!
One quick point I'd like to make based on a couple of comments I've received: I STRONGLY encourage you to use these protocols with your staff, team members, or friends before trying it with students. First, it makes the struggle more authentic when you have experienced the same frustrations. Also, it makes it much easier to facilitate and process the activity when you have an idea of what directions the game may head.
And of course, they really are fun to play!
Today I present two more games designed to help build culture during the first few days of school.
Protocol: Me, You, Left, Right
Materials: None
Procedure: Have students stand in a circle with you in the center. Explain that the person in the center will point to someone and say one of four words: Me, you, left, or right.
- If the person in the center says "me", the person that is being pointed at has to say the name of the person in the center.
- If the person in the center says "you", the person that is being pointed at has to say his/her own name.
- If the person in the center says "left", the person that is being pointed at has to say the name of the person to his/her left (which is the center person's right).
- If the person in the center says "right", the person that is being pointed at has to say the name of the person to his/her right (which is the center person's left).
Play continues until someone being pointed at doesn't know a name. The two people involved introduce each other with a handshake or fist bump, and then the person who didn't know the name switches into the center.
Variations:
- Ten-in-a-row: if the person in the center points to ten different people and they all get names correct, the person in the center gets to choose someone to come into the center.
- Jail break: if the person in the center can name all (or half or ten) of the people in the circle, he/she gets to choose a new center person.
Protocol: Forced Choice
Materials: A list of this-or-that choices
Procedure: Gather students into the center of the room. Explain that you will list two options. You have to choose the one that describes them the best - not their 'favorite' but which one describes the best.
Read off one of the this-or-that choices (for example "river or lake"), pointing to one side of the classroom for each choice (river go left, lake go right)
When students make their choice, have them find one or two people to explain why that word describes them better.
Circulate during this discussion time to facilitate more conversation and learn about your students!
I often ask students to explain why they chose what they did. Depending on the group I may even have students introduce each other and say their explanation: "This is David and he chose river because he is always moving."
After a few minutes, have everyone return to the center and complete another choice. I'll often remind them to think about how the choice describes them - not to pick their favorite of the two.
Here is a list of potential this-or-that choices. I love using the more abstract options as the game progresses to see how deep of thinkers I might have in my class.
"Are you more like (a):"
- crocodile or frog
- noon or midnight
- trumpet or violin
- Phineas or Ferb
- tent or castle
- hammock or water bed
- taco or burrito
I hope to hear how some of these activities worked in your class. Have an amazing first week back to those that are starting up soon! I start up with students on Wednesday and definitely plan on using some of these to build the culture of the room!
Monday, August 3, 2015
Team Building Part 2: Keeping It Authentic
"I showed them how to do it! The student's just aren't getting it - it isn't my fault!"
What are you picturing? A teacher explaining a math lesson? Foreign language?
If you have been in education long enough, you've certainly heard (or maybe even said) something like that at some point. As educators we know that you can't just 'present' material to have students understand it. You can't give a lesson and expect them to master it.
This is my next point with 'ice breakers'. So many times I have seen groups do ice breakers that go something like this:
"OK, the point of this activity is for this team to (insert random task)"
A couple of things might happen from here.
One person in the group quickly sees a basic solution, does it, and the facilitator gives some quick non-authentic feedback.
Alternatively the opposite could happen. The team could be stuck, unsure of how to complete the activity.
So the facilitator does what any good teacher would do - he gives gives "a clue" and the group quickly sees the answer, and the facilitator gives some quick non-authentic feedback.
And then he surprised when they didn't get the relationship building they were promised. He decides that 'team-building is just a waste of time.'
So often, teachers, leaders, and facilitators want to do the team building and ice breaking "stuff" as quickly as possible so they can get to the "important" parts of the day. They want activities that can be done in ten minutes or less so that they have more time for people to be 'productive.' They can't waste a single minute, let alone a whole class period on such useless activities.
But when have you ever seen an effective lesson hit the short and long term goals in just ten minutes? Much like teaching a lesson, you have to ask what is the result you want? Do you want students to memorize and be able to recall information on the short term? If so, then an activity like the one above is a great lesson. You won't gain any long term community, but you will have a short term celebration. However, if you are looking to build long term relationships, as well as student success you have to put the same effort, planning, and processing that you would for a lesson.
Teachers have a difficult time letting students fail. It isn't in our general nature.
As promised, here is the second activity that I use to help build positive relationships in my classroom. This is a great activity for students as well as great practice to let you, as a teacher, to practice allowing students to fail.
Protocol: Helium Hoop
Size Limit: This activity works best for groups of 8-12. You can break the group up into two and have them take turns.
Materials: a hula-hoop
Procedure:
1) Get students into a circle
2) Explain the task is to get the hoop to the ground with the following guidelines
3) Have the students make two fists with their pinky parallel to the ground
4) Stick out your index finger so it it pointing across the circle
5) Tuck your thumbs into your fist
6) Put your fists at hip level
Explain that in a few moments you are going to put the hula hoop so that it is touching everyone's fingers. The goal is to get the hoop to the ground with the following rules:
1) Everyone must be in contact with the hoop at all times. If anyone loses contact I'll grab the hoop and we'll restart.
2) Only your index finger may be in contact with the hoop.
3) The hoop must rest on everyone's index finger - no grabbing or curling around the hoop.
4) The hoop must be lowered onto the ground without it dropping.
The first time you do this activity the hoop will rise almost instantly. This is an excellent game to play to help process blaming others and how your actions impact the group.
It is also a VERY difficult activity to facilitate - as the teacher your job is to let the group figure out the problem without giving major hints. You have to let them struggle without getting completely frustrated. Balancing the guidelines with how strictly you are enforcing them to maintain engagement without allowing them to 'check-out' from frustration.
Does this sound like what we, as teachers, need to do for students every day?
It is important to let them struggle - remember the goal isn't necessarily for them to succeed in two or three tries. You are preparing them for a school year where they will have academic struggles. There will be times that they will have group projects in which everyone is committed, but progress is still slow. Let them reflect back on this activity on their struggles and think about how they eventually succeeded.
What are you picturing? A teacher explaining a math lesson? Foreign language?
If you have been in education long enough, you've certainly heard (or maybe even said) something like that at some point. As educators we know that you can't just 'present' material to have students understand it. You can't give a lesson and expect them to master it.
This is my next point with 'ice breakers'. So many times I have seen groups do ice breakers that go something like this:
"OK, the point of this activity is for this team to (insert random task)"
A couple of things might happen from here.
One person in the group quickly sees a basic solution, does it, and the facilitator gives some quick non-authentic feedback.
So the facilitator does what any good teacher would do - he gives gives "a clue" and the group quickly sees the answer, and the facilitator gives some quick non-authentic feedback.
And then he surprised when they didn't get the relationship building they were promised. He decides that 'team-building is just a waste of time.'
So often, teachers, leaders, and facilitators want to do the team building and ice breaking "stuff" as quickly as possible so they can get to the "important" parts of the day. They want activities that can be done in ten minutes or less so that they have more time for people to be 'productive.' They can't waste a single minute, let alone a whole class period on such useless activities.
But when have you ever seen an effective lesson hit the short and long term goals in just ten minutes? Much like teaching a lesson, you have to ask what is the result you want? Do you want students to memorize and be able to recall information on the short term? If so, then an activity like the one above is a great lesson. You won't gain any long term community, but you will have a short term celebration. However, if you are looking to build long term relationships, as well as student success you have to put the same effort, planning, and processing that you would for a lesson.
Teachers have a difficult time letting students fail. It isn't in our general nature.
As promised, here is the second activity that I use to help build positive relationships in my classroom. This is a great activity for students as well as great practice to let you, as a teacher, to practice allowing students to fail.
Protocol: Helium Hoop
Size Limit: This activity works best for groups of 8-12. You can break the group up into two and have them take turns.
Materials: a hula-hoop
Procedure:
1) Get students into a circle
2) Explain the task is to get the hoop to the ground with the following guidelines
3) Have the students make two fists with their pinky parallel to the ground
4) Stick out your index finger so it it pointing across the circle
5) Tuck your thumbs into your fist
6) Put your fists at hip level
Explain that in a few moments you are going to put the hula hoop so that it is touching everyone's fingers. The goal is to get the hoop to the ground with the following rules:
1) Everyone must be in contact with the hoop at all times. If anyone loses contact I'll grab the hoop and we'll restart.
2) Only your index finger may be in contact with the hoop.
3) The hoop must rest on everyone's index finger - no grabbing or curling around the hoop.
4) The hoop must be lowered onto the ground without it dropping.
The first time you do this activity the hoop will rise almost instantly. This is an excellent game to play to help process blaming others and how your actions impact the group.
It is also a VERY difficult activity to facilitate - as the teacher your job is to let the group figure out the problem without giving major hints. You have to let them struggle without getting completely frustrated. Balancing the guidelines with how strictly you are enforcing them to maintain engagement without allowing them to 'check-out' from frustration.
Does this sound like what we, as teachers, need to do for students every day?
It is important to let them struggle - remember the goal isn't necessarily for them to succeed in two or three tries. You are preparing them for a school year where they will have academic struggles. There will be times that they will have group projects in which everyone is committed, but progress is still slow. Let them reflect back on this activity on their struggles and think about how they eventually succeeded.
Tuesday, July 28, 2015
Team Building Part 1: Hi, My Name is Michael and I Have a Blog
How do you start the first day of a new year? Is it the tried and true roll call - introduce yourself - explain your rules and expectations and then review the syllabus? Do you have each child stand up, say their name, and a little something about him or herself? Or do you start with a name game to get the students to get to know each other?
People have argued that name games are just an excuse to let kids get chatty. That it becomes more of a social or party than a learning environment. Or it leads to students being silent and the teacher doing all of the talking.
I can't disagree with this. Team building, ice breakers, and all of the activities that teachers (or groups) use to build cohesion can lead to a disaster. Like ANY good lesson, they have to be well planned and executed with clear objectives and structure.
One of the 'classic' name games goes something like this: Everyone stand in a big circle. OK, now we're going to do a name game. You say your name and one thing you like. Then the next person has to say their name and what they like and then YOUR name and what you like. This continues on until the 25th person has to say everyone's name in the circle. Then you smile and look at the student that is in space twenty-five.
Admit it - reading that paragraph raised your anxiety... and it should. There are so many poor educational models presented in this 'game'.
1) Limited engagement. If I go third, I have to remember a total of two names... Then I'm off for the next twenty two rounds. I don't have to say another thing for the rest of the activity.
2) Stress inducing. The goal any good ice breaker is to lower students' affective filter. This does just the opposite. Students that go early become bored. Students that go later are panicked they have to remember dozens of names.
3) So much wasted time! Students spend almost the entire activity standing (or sitting) and doing absolutely nothing else engaging. Seriously. Twenty-two rounds of doing nothing.
Some may say "well it teaches them to pay attention and learn the names so they are ready when it is their turn." I say it teaches them that as a teacher, I'm willing to let a student fail on the very first day of class... in front of everyone.
I am a huge fan of building community. With my background in both Outward Bound and Expeditionary Learning and I know the importance of having students build relationships with each other as well as with adults. Students should feel welcome on the first day. They need to learn that it is an emotionally safe environment.
This post will have the first of five activities I like to play in my class during the first few weeks to build these positive relationships. These games allow students to take risks in a safer environment, allow students to get to know each other in multiple facets, and keeps them moving. When a student makes a mistake in these activities the general reaction is fun giggles, not nausea and bathroom breaks.
Protocol: I have... (a modified version of 'have you ever...")
Procedure:
Students stand in a circle around a center point (I'll often use polyspots to mark the center and outside points)
People have argued that name games are just an excuse to let kids get chatty. That it becomes more of a social or party than a learning environment. Or it leads to students being silent and the teacher doing all of the talking.
I can't disagree with this. Team building, ice breakers, and all of the activities that teachers (or groups) use to build cohesion can lead to a disaster. Like ANY good lesson, they have to be well planned and executed with clear objectives and structure.
One of the 'classic' name games goes something like this: Everyone stand in a big circle. OK, now we're going to do a name game. You say your name and one thing you like. Then the next person has to say their name and what they like and then YOUR name and what you like. This continues on until the 25th person has to say everyone's name in the circle. Then you smile and look at the student that is in space twenty-five.
I feel you, kitty!
1) Limited engagement. If I go third, I have to remember a total of two names... Then I'm off for the next twenty two rounds. I don't have to say another thing for the rest of the activity.
2) Stress inducing. The goal any good ice breaker is to lower students' affective filter. This does just the opposite. Students that go early become bored. Students that go later are panicked they have to remember dozens of names.
3) So much wasted time! Students spend almost the entire activity standing (or sitting) and doing absolutely nothing else engaging. Seriously. Twenty-two rounds of doing nothing.
Some may say "well it teaches them to pay attention and learn the names so they are ready when it is their turn." I say it teaches them that as a teacher, I'm willing to let a student fail on the very first day of class... in front of everyone.
I am a huge fan of building community. With my background in both Outward Bound and Expeditionary Learning and I know the importance of having students build relationships with each other as well as with adults. Students should feel welcome on the first day. They need to learn that it is an emotionally safe environment.
Tuckman's Stages of Group Development
Protocol: I have... (a modified version of 'have you ever...")
Procedure:
Students stand in a circle around a center point (I'll often use polyspots to mark the center and outside points)
- The person in the center (usually the adult to start) introduces him/herself
- "Hi, my name is Mr. Taylor"
- The group greets the person by name
- "Good morning, Mr. Taylor"
- "Hey, Mr. Taylor"
- "What's up, Mr. Taylor"
- The center person says, "good morning group" and says something that they "have" (I often use these examples when giving the rules so students have an idea on how they can get creative with the 'have' - that it doesn't have to be something 'physical')
- "I have a cat"
- "I have eaten pizza"
- "I have a love for math"
- "I have gone on looping roller coasters"
- "I have an addiction to twitter"
- From there anyone on the outside of the circle that also "has" that statement comes to the center and high-fives everyone that is in the center.
- Anyone on the outside says "nope not me!" and high fives someone on the outside.
- After high fives are exchanged, everyone then finds a DIFFERENT spot.
- Play is repeated until everyone has been in the center at least once.
Five reasons I like this activity:
- Everyone participates in each round. Even if you don't "have" you still get to high five
- Everyone get to share a tidbit about themselves on their own level.
- Everyone greets each other by name. Greetings are so key to building community!
- Everyone is constantly moving - standing in different spots and next to different people
- Students get to see what they have in common with someone else - great way to make connections.
About half-way through the activity I will stop and have them look to their left and right. From there I'll ask them to give me a thumbs up if they know the names of the person on either side. Depending on the atmosphere I may have them do a quick handshake/fistbump and introduce themselves.
Remember, though, ice breakers are JUST THAT! They break the top of the iceberg; they don't uncover the entire thing! Students aren't going to learn everything about everyone in one activity, and they won't remember everyone's name after one game, but it is important to let them feel more comfortable to do so as the week and year progresses.
What games do you enjoy doing on your first day? What games would you like me to discuss in the future?
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